18
Sep
19

Developer Diary 9/18

Black Yard continues to move forward. Still slightly concerned about oversaturating one environment with things of importance and leaving another barren, though with more of the interconnecting tissue finished, I’m less concerned about it; every room serves a purpose, even if it’s not immediately apparent or directly relevant.

It’s based around a school, so there’s a certain sameness to some of the environments (there are 8 classrooms, which all follow a similar pattern), though I think I’ve done reasonably well at making them relatively identifiable and unique so far… though, to be fair, I’ve only gotten half of them “done.” We’ll see if K-3 can remain unique compared to 4-8 or not.

Still trying to sort out a few of the quirks of RPG Maker VX Ace, especially in how it compares to the old RPG Maker and RPG Maker 3 on the PlayStation consoles, which were my previous experiences with the tool. One thing that’s still messing me up is the inability to make an event on an actual item in the environment and have the player hit “action” on it to trigger. I have to pepper the spaces around the item with those triggers instead, which gets kind of messy (and means I can’t have interactable things that are less than 3 spaces apart.) If someone more familiar with it knows how to do this, it’d be great. (Mind you, I don’t have this problem with people or “treasure” type items… just doors, desks, things like that. Don’t know what I’m doing wrong.)

Anyway. Have some screenshots. Let me know what you think!

And, as always, if you like what I do and want to help keep me doing it, you can always stop by my Patreon or my surgery GoFundMe. Everything helps and is always appreciated, but certainly not required.

Until next time, folks.

KA Spiral no signature

 

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