Archive for the 'Gaming Goodies' Category

19
Sep
19

Trophy Hunt – 9/19

Gaming_Cave.jpg

Another slow week, and one of surrender.

HTOL#NIQ got shipped back to GameFly, unbeaten. I am broken. I just couldn’t do it. I didn’t care about the game, I didn’t care for the game, I felt the mechanics were awful, and what the trophies wanted from me was liable to cause a stroke. Overall, just not worth it.

I always feel bad when I give up on a game – unless the trophies I’ve given up on are specifically glitched/unachievable, or tied to multiplayer that is underplayed or unavailable, or they are just far beyond my skillset (the gambling-related stats in most Yakuza games, f’rex) – but even though I frequently play terrible games, and will do so to completion, even I have limits. Gaming is supposed to be fun, not abject misery, and HTOL#NIQ was quickly heading in that direction.

I did some digging in the backlog, and knocked out a couple of troublesome flies left over from my last visit to Devil May Cry 2. The only thing left to do in that one is fully upgrade the life bar. Amusingly, it’s also one of the few I need for Devil May Cry 5. I just seem to have problems hunting down the one blue orb I missed somewhere in this series. (I think it’s also one of the last trophies I got in Devil May Cry 4 and DmC, and it’s liable to be one of the last in Devil May Cry as well.) Also ripped through the rest of normal difficulty in the original Devil May Cry, and am picking my way through Hard (with a guide, hopefully finding all the little blue rocks this time.) Once I kick those two out, it’s probably time to try to finish VMD difficulty in Devil May Cry 3 and go find that last orb in 5, before I beat the hell out of myself trying to platinum 4. Then I can have the whole series all on one platform and all with Platinums. It’ll be shiny and happy.

Speaking of Capcom games (and their subsidiaries and former employees,) I also made a little more headway in The Evil Within. Doing a slow run to find all the collectibles, before I learn to hate myself in Akumu. And finally, have gotten around to really playing Okami. I’ve tried before – I owned it for PS2 and never left the village, owned it for Wii and don’t think I even ever booted it up – but this time I’m actually playing the damned thing.

Okami is odd to me. Part of me hates it just because I heard too many people fapping to it and telling me how it’s the best game ever. Frequently those people didn’t bother buying it, judging from the sales stats (around 270,000 copies sold in NA for PS2, about 130,000 for Wii.) There are more games I hate for the fanbase than I hate for the game itself, and Okami is very close to the top of that list. Part of me thinks it shows its age poorly, and has a certain clunkiness that makes it hard to like. But it’s still somewhat enjoyable, and it is without a doubt pretty. It’s a basic Zelda knockoff, but it does what it does well and doesn’t resort to Monkey Island logic to solve some of the puzzles and collectibles, so that’s not bad. Still not something I would pay $40 a third time, but amusing enough. I’m about to go kick Orochi’s face in (which I believe puts me around the halfway mark) so it won’t be abandonded this time… but I still don’t think I’d be putting it on any of my “top games of all time” lists. Of course, most people will tell me that if I make such a list that it’s wrong. The first four entries of Metal Gear Solid 3Silent Hill 2The Binding of Isaac and Yakuza marks me as a nerd, a weeb, and not “artsy” enough, and my dislike of Braid or Fez leaves me outcast amongst my people.

Anyway. There may be a week taken off from Trophy hunting, as Gears 5 may soon be accessible to me, and there will have to be some time Achievement hunting in that, instead, and then there may be some time spent with the PS3 and PS2 classics section (I have to finish Siren, and I have the first three Fatal Frame games installed that still need love) for Halloween. But we’ll see.

What about you out there? What games are you working on? What games should I torture myself with? You can sometimes catch me playing them live over on Twitch, and if you want to stalk me, it’s Ashande on PSN and Typo Monster on XBL.

As always, if you like my stuff and want to help me keep doing it, you can drop a dime over at Patreon, or help support my surgery GoFundMe. Contributions are always appreciated, but never required. Until next time, folks!

KA Spiral no signature

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18
Sep
19

Developer Diary 9/18

Black Yard continues to move forward. Still slightly concerned about oversaturating one environment with things of importance and leaving another barren, though with more of the interconnecting tissue finished, I’m less concerned about it; every room serves a purpose, even if it’s not immediately apparent or directly relevant.

It’s based around a school, so there’s a certain sameness to some of the environments (there are 8 classrooms, which all follow a similar pattern), though I think I’ve done reasonably well at making them relatively identifiable and unique so far… though, to be fair, I’ve only gotten half of them “done.” We’ll see if K-3 can remain unique compared to 4-8 or not.

Still trying to sort out a few of the quirks of RPG Maker VX Ace, especially in how it compares to the old RPG Maker and RPG Maker 3 on the PlayStation consoles, which were my previous experiences with the tool. One thing that’s still messing me up is the inability to make an event on an actual item in the environment and have the player hit “action” on it to trigger. I have to pepper the spaces around the item with those triggers instead, which gets kind of messy (and means I can’t have interactable things that are less than 3 spaces apart.) If someone more familiar with it knows how to do this, it’d be great. (Mind you, I don’t have this problem with people or “treasure” type items… just doors, desks, things like that. Don’t know what I’m doing wrong.)

Anyway. Have some screenshots. Let me know what you think!

And, as always, if you like what I do and want to help keep me doing it, you can always stop by my Patreon or my surgery GoFundMe. Everything helps and is always appreciated, but certainly not required.

Until next time, folks.

KA Spiral no signature

 

15
Sep
19

Development Diary – 9/15

Screenshot (1)

Black Yard lumbers along, though to what purpose I know not. Unlikely to be slouching to Bethlehem or anything else so portentous.

I think I’ve determined what the overall gameplay loop is supposed to be; that’s good, since when I started, I had no idea. I just wanted to tell the story of the unpleasant things that might be sleeping under a parochial school. I ended up tying it back to the fact that it’s a recurring nightmare of mine. The main character is hunting through the school, looking for memory fragments. With enough of them, he can confront the nightmare.

Then comes the part where I have to decide which fragments are in the game; I have plenty of source material, since to a degree the game is autobiographical. Which ones are important enough to be here? How far back should I go? How far forward?

Once I have that narrowed down, I have to start peppering the environment with them. This is where I am currently; I’ve done one of the two school buildings (specifically covering the 4th through 8th grade classrooms) and have dropped a handful of the artifacts into the environment. I don’t know if I’m doing it “right” or not, though.

In the fourth grade room, there are four memories to be found, one trigger that will lead to another memory elsewhere, and two general items that will lead to other memories. Seven important items in one room.

The fifth grade classroom, in contrast, has the entrance to a hidden area where a memory can be found (if you’ve done a few other things first), a potential game over (if you didn’t do some of those other things) and a clue to another memory. Three important things.

The sixth grade classroom has one memory, one item that is used to obtain a memory elsewhere, and foreshadowing of another memory that will be found later. Again, only three items.

The walkway between the classrooms has three NPCs in it; one who is mainly there for flavor text and can’t really be interacted with, one who sends you on a fetch quest that will ultimately lead to a memory, and one who, if you help him out, will provide you with something you need to get another memory elsewhere.

I suppose what I’m wondering is if there’s too much junk in one room and they need to be spread out more, or if I need to cram more crap into the other rooms that are “done,” or if I can leave it as is. I just don’t know.

But that’s where I stand. I would say this is roughly 12% complete. Yes, I’m mostly pulling that number out of my ass. That number also only indicates what I’m doing with the resources supplied with RPG Maker VX Ace, so if somehow I get the time and money to obtain non-generic tiles and the like, the number changes. But we’ll see.

What are your folks’ opinions? Too much, too little, who the hell cares? Let me know down below.

As always, if you like the stuff I do and want to help me keep doing it, you can always stop by my Patreon or drop a dime in the bucket for my surgery GoFundMe. Contributions are always appreciated but never required.

KA Spiral no signature

14
Sep
19

Serial Sacrilege

Any time something becomes part of a series, a fandom will emerge. I think that’s in the 10 commandments or something. But that fandom will, as the first order of business, generally sort out the “official” ranking of all items in that series. Arguing with that ranking is an excellent way to have yourself ousted from that fandom’s places and considered a pariah. One will hear “you’re not a real fan” for defending a poorly ranked entry, or for finding a different item in the list the “best” than the popular consensus.

This happens with books, movies, and video games. Since I most recently encountered it with video games, though, that’s what I’m going to talk about.

Silent Hill, despite being “dead” after Konami shoved a stake in P.T. still has a fairly rabid fanbase. General consensus says Silent Hill 2 is the best of the bunch. I actually agree with that; it is certainly my favorite, and tread the line between mystery and horror quite well. Where I begin to dip into heresy is that I don’t despise the HD version that was released for 360 and PS3. I’m not a huge fan of the new voices (though, if playing on PS3, you can opt for the old ones if you prefer), and I don’t think the tweaks to the graphics “ruin” the game. Strike 1 for me.

Strike 2 comes when I say I like Downpour. In fact, it ranks 2nd in my own listing of the series. Yes, it had some technical problems at launch, problems which to this day haven’t been fully resolved. But it is definitely playable in the current state, the characters are great, and the story is incredibly well done.

Strike 3 (and then I’m out, and informed I’m not a “real Silent Hill fan,” whatever that means) comes when I admit to being entertained by Book of Memories. Is it a good Silent Hill game? No, not really. Is it a pretty entertaining dungeon crawler with some cool creepy elements and an amusing Silent Hill skin laid on top? Why yes, yes it is.

I am similarly barred from the Devil May Cry community (primarily for thinking that DmC is actually a really good game; Emo Dante may be insufferable, but the mechanics are almost perfect and I actually like this version of Vergil. My thinking Devil May Cry 4 isn’t absolute trash – and in some ways may be better than the first game – doesn’t help, either.) The Metal Gear community seems to dislike me because I didn’t despise Raiden out of the gate; it’s apparently only okay to like him once he became a cyborg ninja. Thinking Armstrong from Metal Gear Rising is the second-best boss in the series – only being topped by Ocelot in Metal Gear Solid 4 – is apparently a venial sin.

I’m sure there’s plenty of other examples. My dislike of Ocarina of Time and my only lukewarm enjoyment of Breath of the Wild mark me as a Legend of Zelda heretic, thinking Castlevania: Curse of Darkness is precisely what a 3D Castlevania should be and deserves a sequel (and hell with Lords of Shadow,) etc, etc.

This could apply to books and movies as well, but as noted, I was thinking of games (due to having finally knocked out Bloody Palace mode in Devil May Cry 2, which significantly changed my opinion of that game… ironically bringing my views more in line with the holy writ of canon in that fandom.)

What about you out there? What series fandoms are you “banished” from, and why? What do you think about the groups that establish such mindsets? Let me know down below!

KA Spiral no signature

13
Sep
19

Good Enough

A phrase that I feel gets a bad rap is “Good enough.” I’ve seen quite a few posts, Tweets, and comments that, when boiled down, essentially say “Good enough… isn’t.”

Horseshit.

I get what they’re trying to say, I think; don’t half-ass something and call it “good enough.” But they’re discounting a large group of obsessive, perfectionistic types – myself included – who will read that statement and end up never actually finishing anything… because they can only see “good enough,” not “perfect.”

There needs to be a distinction between “good enough” of the type that says “Eh, I did okay, and nobody can complain about it” and “good enough” of the flavor that says “I did all that I was capable of.”

The former is a sin. The second is what keeps things from building up in the “I’m tinkering with that but it’s not done” pile, because such things will never be done… as they will always just be “good enough,” to a certain mindset.

Of course, I am insane – certifiably, mind; I don’t swallow a handful of bitter pills every morning just for funsies – and may just be justifying my own garbage. But I still think there’s something worthwhile in doing something that’s “good enough.” At least it’s done. Better to have something done than trapped in eternal limbo, or so I think.

I’m having plenty of those moments as I work on Black Yard. I’m doing it with RPG Maker VX Ace, because it’s the tool I have. I can’t afford a newer one at this time. Writing code from scratch is not really an option (back in the dark days of DOS, it was; I was fairly proficient with C++ at the time, and could usually make BASIC comply; since the dawn of Windows, those skills are no longer functional.) I lack the talent and skills to draw or paint well, and lack the resources to hire someone else to do it, so I have to make do with the default textures and sprites. While I was at one point capable of playing piano, bass, and guitar, I never had much of an ear for music or the creation thereof; I was a mildly talented audiocopier, essentially. I also lack tools for creating music and sound effects, even if I had an ear and a mind for such. So the stock ones have to do.

Will Black Yard be everything I want it to be, everything it could and should be in the best of all possible worlds? Probably not. But will it be “good enough?” Yes. It will be the best I can make it, it will tell the story I want it to tell, and when I hit the “compile” button and generate an .EXE that is “finished,” I will be happy.

Then I’ll nod my head and say “Good enough.”

KA Spiral no signature

11
Sep
19

Trophy Hunt, September 11

Gaming_Cave.jpg

It’s been slow going on the trophy front for the last week; between spending a lot of time dealing with medical problems and working on Black Yard and the games I had on hand either being time sinks or being annoying and unfun to start with, progress was stalled.

I did, however, kick out three Platinums since we last spoke; Yomawari: Night Alone finally gave up the ghost, so to speak, after wrapping a rubber band around the thumbstick and glaring at the Vita for a couple of days. “Long Night” is potentially the trophy I am most angry at for existing. I don’t mind “play for this long” trophies in some games, so long as they make for at least a semi-logical timeframe. But if your game takes around 5 hours to 100%, including multiple RNG factors and a metric crapton of pattern memorization and dying until you get it just right, you don’t need a damned trophy to play it for 50 hours. No one is wandering around that map for ten times longer than they need to just for funsies. But at least it finally popped.

Steins;Gate 0 was also encountered and defeated. This was also a bit of a sour one. I’ve heard, repeatedly, that the Steins;Gate games are amazing visual novels. I haven’t tried the first one as of yet (though it is installed on my PS3), but 0 was possibly the most boring one I’ve played other than Nekopara. I worked my way through the first four chapters, discovering that the only real choices you were making were whether to answer your phone or not – you get text messages sometimes, and can respond to them in a variety of ways, but they don’t actually change anything – and even then that happens maybe once a chapter… well. I was less than impressed. The fact I didn’t care about any of the characters, actively hated at least two of them and was bored to tears with what story I’d been presented with didn’t help. I’m not ashamed to admit I put the little bugger in fast forward and blitzed out the trophies before dropping it back in the mailbox.

On the other hand, for an actually entertaining visual novel-style game, Phoenix Wright: Ace Attorney Trilogy is finally complete. It took longer than expected – as with a lot of VNs or adventure games, sometimes you will bash your head against the wall repeatedly even when you know the answer, because the game wants you to present it their way, which is sometimes a little obtuse – but it was still fun, funny, and appropriately emotional at times. There weren’t enough “do random stuff” trophies for my taste, and the “collectible” trophies varied between “why is this even an achievement?” to “how much of this do I have to endure?”, so could have used a little evening out, but I don’t regret my time with Nick and his friends. Well worth it.

So far as what’s next, I still have to deal with HTOL#NIQ, which shares a cartridge with Yomawari. I don’t know if it’s a game I can actually platinum or not, but I’ll try. Also, inspired by YouTuber NitroRad’s Halloween Specials, I came back to Siren and NightCry, making a little progress in each. Siren is occasionally frustrating, but still a decent enough game (and hey, Sony, if you’re reading this? Can we get Forbidden Siren 2 or Siren: Blood Curse ported over to PS4? Thanks). NightCry is active torture. Whoever let that thing get released with those frame rate issues should be shot. (Ever play a Clock TowerHaunting Ground, or Outlast? Picture trying to run from the enemies in those games with a stamina bar that makes Sebastian in The Evil Within look like a Kenyan long-distance runner, incredibly twisty paths, and running at 5 FPS or less. Yeah. It’s that bad.) Which, since I’m begging Sony for stuff anyway, hey, can we get Clock Tower 3 and Haunting Ground as PS4 ports? Or even PS2 classics on PS3? Pretty please?

Anyway. That’s it for now. I have to go make another room in Black Yard.

KA Spiral no signature

10
Sep
19

Is it worth it?

I mentioned yesterday I finally got through the assorted barriers of procrastination to finally begin work on Black Yard.

The question I have to ask now, though – which may well be that procrastination, my depression, or my general lack of self-worth talking, mind you – is: is it worth pursuing?

I don’t have the artistic or musical skill to create images, sprite maps, or music unique to the game. Since I’m still arguing with six doctors and three different insurance companies for someone to process my disability paperwork, I don’t have funds to buy resource packs for RPG Maker or to commission folks on Fiverr for it. That means I’m stuck with the default stuff, which is obviously designed for generic medieval western European fantasy settings. Not such a good fit for a game set in America in the 80s. I’m doing what I can to make it work, but it still doesn’t feel “right.”

Which leaves me wondering: Should I bother? I made some headway yesterday, getting most of the “special” items sorted out, I have placeholders at least for the map screens I need, and most of what’s left is doing my best to make it look pretty and hooking them together with the narrative. But knowing, as I do, that it’s still not going to be “right,” even when I expend everything I am capable of on the project and render it “as done as I can make it” seems to beg the question of if it’s worth doing at all.

I don’t know. What I do know is that a large chunk of my afternoon today will likely be working on the “Memory” events that form the bulk of the narrative, and I’ll figure it out from there. For now, here’s my crappy title screen:

Screenshot (1)

The name probably should change, too. Someone will yell at me about it at some point, I’m sure. I don’t even know how or why I settled on Black Yard.

That’s all for today folks; lemme know your thoughts down below. Or if anyone is familiar with the process of what to do with it once it’s done so people can play it, that’d help too.

As always, if you are of a mind and are interested in helping me keep my prescriptions current and filled, or want to chip in for my surgery situation, you can do so via Patreon or GoFundMe. Anything helps and is always appreciated, but never required, and I’m more than happy to give whatever shout outs you request in return.

KA Spiral no signature




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