Posts Tagged ‘gaming

31
Dec
18

Game Review: Darksiders III

It’s been an interesting year. I’m not going to go into all of it here; there will probably be a post about it later, but the short version is it’s been a long December, and one is hoping next year will be better than the last. Illness, financial concerns, and mental and emotional difficulties have plagued this one.

This is supposed to be a happy post. Despite all the bad press about gaming over the year, there’s been a lot of good things that have happened, with some amazing titles.

There’s the obvious ones; God of War, Marvel’s Spider-Man, Red Dead Redemption. Everyone knows those names. Two of those are amazing games, the third is competent (unlike many, I am not a huge RDR fan. I don’t have anything against it… it just doesn’t hold me down and make me play it.)

There’s some lesser-known titles that deserved some love, too; Octopath Traveler was an incredible old-school RPG (and yes, I still think it was robbed on some counts at the video game awards) for the Switch fans, Call of Cthulhu was also pretty good and enjoyable title, though I don’t think it was worth the initial outlay. When it drops down to $30 or so, it’s well worth your time. Yakuza 6 and Shenmue HD both dropped this year, and if you enjoy brawling RPGs, crazy minigames, and “slice-of-life” sims, all three are well worth checking out.

The clear owner of my heart right now is Darksiders III. It’s taking a bit of a beating, with people complaining about too many Dark Souls similarities, unfair and unintuitive difficulty, graphics that aren’t quite photo-realistic and amazing.

I think they’re wrong.

Darksiders III looks good for what it is; a labor of love from a smaller studio who basically relied on that love, hope, and the support of fans – alongside a healthy dose of luck – to give rise to it. It’s not a AAA title, and it’s not meant to be. But the graphics are still damn good, pleasing and understandable. The character and enemy designs are great, clearly cut from the Darksiders mold. From the moment you start the game, you know what you’re getting into if you’re in any way a fan of the previous titles.

Gameplay wise, the Dark Souls comparisons are a little odd. The checkpoint and XP/currency system is similar, yes. Control and combat wise I think comparisons are being overblown; Fury is infinitely more maneuverable than any of the Soulsborne protagonists, and there’s a great deal more fast-paced hack and slash than you’d expect from those titles. Some enemies need you to drop back and study their patterns a bit more than your average God of War-like game, but those are intended to be the more difficult or mini-boss type enemies. Once you level up and unlock a few of the additional skills and weapons, it’s not quite like that.

So far as difficulty, I don’t see it. I’m going at it on Apocalyptic, as I did on the previous two titles, and yes. Combat is challenging. Not insurmountable, and I never feel as though my deaths are unfair. Grinding and learning patterns gets you past it. It feels appropriately difficult. A lot of folks complain about the lack of a minimap and the way the compass in the game works… but it doesn’t seem that hard to know where you are and where you’ve been. The compass adjusts quite quickly and is always pointing in the direction you need to go. If you can’t go the way it wants, swinging the camera around for a moment will typically show the path, usually a minor puzzle that needs dealing with (most of which are neon and color-coded to which power you need to do it.)

I think the root problem isn’t with Darksiders; it’s more in the mindset of gamers. Old farts like myself probably played more games with minimal direction or confusing UIs, punishing difficulty spikes that were designed to suck up your quarters or your continues. Compared to some of those, Darksiders is a walk in the park; at least you have that wonky compass (which still works better than that found in, say, Destiny, cough cough) and the reasonable expectation that learning the mechanics and patterns of a fight will lead to victory without random chance and glitching screwing you out of it.

All in all, I have to say Darksiders III is well worth it, and a lot of places still have it discounted to $40 post-holiday, so a great time to jump into it. Give it a shot.

If you didn’t know, I have a Twitch channel; I’ve mostly been playing Binding of Isaac‘s new Forgotten update and the PSVR on there, but I try to get on reasonably regularly. It’s been a bit of solace, as gaming has been about all I can do lately. If you want to check it out or follow me, clicky-clicky here.

As always, if you enjoy my content and want to keep it coming and keep me breathing, you can always show your support by dropping a dime in the box over at Patreon or GoFundMe. If you can’t or don’t feel like it, that’s okay, too. Knowing someone is paying attention to my insane ramblings is certainly good enough. But it helps.

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17
Jul
18

Gaming Roundup of June

Haven’t done one of these in a bit, so figured I’d gather up the titles I’ve been playing and provide my thoughts on them.

In an earlier post, I mentioned I’ve been on a bit of a visual novel kick of late and my thoughts in general on the subject, so not much to add on those. Went through Psychedelica of the Black Butterfly, Code: Realize ~ Guardian of Rebirth, Nonary Games:999, Bad Apple Wars, 7s’Carlet and Psychedelica of the Ashen Hawk. Things common to all of them: deep plots, existential crises, tons of reading, and minimal interaction. Of the specific highlights of each, 7s’Carlet and Bad Apple Wars don’t really have anything different to add, though I’ll say that I really enjoyed 7’sCarlet‘s plot and presentation, while I found Bad Apple Wars to be rather boring and didn’t care much about any of the characters.

For the differences, Black Butterfly and Nonary Games have actual gameplay elements; Black Butterfly has a target-shooting minigame which isn’t particularly deep, but at least broke up the static reading, and 999 has what it calls “Escape Sequences” where you’ll be playing something more akin to a standard point and click adventure, looking for clues and solving inventory-based puzzles to move to the next story segment. Code: Realize doesn’t change up the basic choose your own adventure style, but the presentation and characterization, with a steampunk backdrop and bumping elbows with famous literary and mythological characters added a lot to the charm. Ashen Hawk stands out by giving a bit more freedom in the paths you choose, with an actual map that you’ll have to explore and scenes to pursue in an order other than “which male waifu do you want to bother today.” It also is a lot darker and even its happy moments are bittersweet at best. There’s about 12 endings, and only three or four are “happy,” but only on the surface; looking into the context or how the heroine is essentially rejecting reality and delusional makes them almost as depressing as the “real” endings. I liked that.

In more standard fare, I’ve been picking at Yakuza 6, which is certainly fun. If you haven’t played one before, the basic gist is that you play a former Yakuza member, Kazuma Kiryu, who is always getting involved in the actions of his former clan. It’s very much “everytime I think I’m out, they pull me back in.” This time his daughter has been involved in a near-fatal car crash that may be more than it appears, and he’s tasked with solving that mystery, preventing clan wars, and figuring out who the father of his grandson is and how it ties to the rest of the mess. Along the way you’ll find time to dress as a mascot, play a bunch of Sega arcade games – though the UFO catcher sadly seems to be missing – and hit the batting cages and hostess clubs.

I’m mixed on this one. I enjoy it. Just like I have with the seven other games in this series. Maybe I’m getting burned out, or my brain just isn’t in the right mode for this – which is sad, because Yakuza Kiwami 2, Shenmue 1 & 2 HD (which is in many ways Yakuza‘s parent series) and Yakuza 7 are all on the way – but I’m not as invested in Kiryu’s weird world as I have been in the past. I’m really hoping its just a phase, and I’ll get back into the right mindset soon – if only so I can check it off the list before Kiwami 2 hits – but I just don’t know.

I’m also picking at Danganronpa: Trigger Happy Havoc, which is another visual novel, but has a lot more gameplay than most; point and click adventure phases where you look for clues to murders, Phoenix Wright style interrogations, and an action shooter cross-examination and evidence presentation game? It’s a blast. I’m not very far, yet, but I like what I’ve seen so far. I just want to cross 999 and Virtue’s Last Reward off the list before I really dig into it.

Lastly, I finally picked up Neir: Automata. Damn, son. Every utterly batshit Platinum Games hack-and-slash mechanic wrapped up in a bizarre mindfuck plot and deep RPG and customization mechanics? Yes, please. More, please. Like Danganronpa, I haven’t gotten a lot of time to spend with 2B and her crew, but everything I’ve seen, I love. Again, just need to clear some room in my backlog so I can tear it apart in the quest for the Platinum.

What about you folks out there? What have you been playing? What do I need to add to my pile? Let us know down below!

09
Jul
18

Loving Horror

I’ve been on a new kick with my gaming habits of late. During my convalescence, I picked up a game for my sadly often-neglected Vita, thinking it was a survival horror game of some sort.

I was very wrong. But I found myself loving it anyway.

The game was Psychedelica of the Black Butterfly. It’s a format called a visual novel, or an otome game; to most that means “dating simulator,” with the “otome” portion indicating the main character is female and will be selecting from a series of anime-stereotype dudes who she must romance. Psychedelica ended up teaching me that there can be a lot more to the style than I first thought.

The premise – several teens find themselves waking up in a haunted mansion, lacking memories and gifted with strange guns, hunted by monsters that, when defeated, exude tendrils of darkness into their slayer and drop fragments of a device called the kaleidoscope that promises a means of escape – was much more enthralling than any of the romantic overtures Beniyrui and her male harem engage in. Honestly, the romantic aspects serve as a side plot to the mystery of the mansion, and feels less like the point of the game and more like something that occurred naturally given the revelations that were presented.

It’s probably a good thing this was my first in-depth exposure to this type of game; had it been a more straightforward “who do you think is the cutest,” I would have chucked it aside before it had time to get rolling.

Now, I’d had some experience with the genre before; I’d played both Hatoful Boyfriend and Doki Doki Literature Club, the former because the idea of a pigeon dating simulator was hilarious – and then made more worthwhile by the surprisingly deep and disturbing backstory that comes into play once the fowl shenanigans are dealt with – the latter because of MatPat’s explanations about what was really going on there. But before Psychedelica, I didn’t know that weird hooks and deep mysteries were as common as they are in the genre.

Since then, I’ve moved on to Bad Apple Wars (okay, but not as good as Psychedelica and more in line with “cute boy simulator,” though it does have a better story than expected once you get past the opening acts), Code: Realize: Guardian of Rebirth (an amazing steampunk adventure story with fictional and semi-fictional personages enacting a tale that includes immortality, vampires, airship battles, racism and a bionic dog), 7’sCarlet (A murder mystery set in a town that is much more than it appears, with a suitably twisted “true” ending path that gives some interesting concepts about destiny and has a touch of weird incest), Psychedelica of the Ashen Hawk (In which a cross-dressing cursed witch tries to protect what’s most important to her), the Zero Escape series (Think Saw with a lot more reading and elements of old school point-and-click adventures) and the Danganronpa series (if Phoenix Wright had a lovechild with Riverdale and then drenched itself in hot-pink blood.)

Wow. There’s a lot more going on with this type of game than I thought. My hunger is not yet satisfied, but thankfully there seem to be a few hundred of these things on Vita and most of them are rotting on the shelf at my local GameStop, so I can work my way through them all. If anyone still has a Vita lying around and happens to be a PlayStation Plus member, Zero Escape: Zero Time Dilemma is free for the month of July, so might serve as a decent introduction if you haven’t tried one of these before.

But that’s not really the core of this post; it’s about loving horror, both in terms of enjoying it, and in terms of horror with a touch of other emotions. These games have it. They may not be the most involved in terms of gameplay (of the ones mentioned, only Zero Escape and Black Butterfly have any “real” gameplay that isn’t based solely on conversational choices or variants thereof, at least that I’ve found so far) but they’re surprisingly well done in provoking the feels, much more so than most video games seem to be. There was a lesson to be learned here; even if something seems outside of your wheelhouse, be it in consumption of entertainment or production of it, sometimes it’s worth giving it a try. You might find something new and interesting in it.

21
Apr
18

Identity Crisis

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Quite a few games lately seem to be suffering from a bit of an identity crisis. Whether it’s trying to change up a formula that has grown stale, making tweaks due to the changing tastes of gamers, or just because something in a previous iteration didn’t work out. Games – and times – change. That’s a fact.

But still, sometimes the changes are pretty weird. Several of the games I’ve been poking at recently seem to have undergone this sort of metamorphosis; I’m going to poke at three of them real quick.

First, (Totally-Not-Resident)Evil Within 2. While the first game tried to be Resident Evil 4, Mark II – and didn’t do so hot at it, I’ll add – EW2 at first presents itself as more of the same… but trying to play it that way will quickly reveal that’s not the best way to go about it. EW2 does its best work when it’s being played like a Splinter Cell or Metal Gear game. Carefully creeping about, studying the enemy patterns and looking for loopholes in their pathing to either shank them from behind or evade them entirely. Also like Metal Gear, it tends to fall apart in the obligatory boss fights, playing to none of the game’s strengths and all of its weaknesses. Still, it worked out better than expected, and EW2 is in many ways better than its predecessor.

Assassin’s Creed: Origins is from the “we’re bored, let’s do something else” camp; while I will happily state that AC:O is the best AC in just about forever, it’s not really much of an Assassin’s Creed game. It’s more like Ancient Egyptian The Witcher. Which I’m totally okay with, but strikes me as a little odd. Cramming in a bunch of open world RPG elements was nice, though the fact that “assassination” doesn’t really work any more seems to defy the title a bit.

Last on the blotter is the newly-released God of War. The previous six games all had a bad case of the samesies; there’s very little to differentiate God of War from God of War: Ascension or Ghost of Sparta. It’s also a genre that doesn’t seem to have much of a following anymore; basic “stylish action” hack and slashers have sort of fallen by the wayside in recent years. With that in mind, God of War decided to do something decidedly different. First is embracing an epic story that tries to hit you in the feels (mainly by riffing on The Last of Us’s themes of parenthood), while second is retooling the game into something that seems to want to be more Zelda than anything else. Well, amendment. More Darksiders. But given that Darksiders is basically Zelda on steroids with a coat of black and red paint, that’s still kind of the same thing.

All that being said, all three games are great, and very enjoyable. They’re just different, and not likely what folks were expecting when walking in based on their sequel status.

What about you folks out there? Know of a great game that is completely different from its forebears? What about sequels who developed an identity crisis, switched things up, and flopped hard? Let us know down below!

KA Spiral no signature

 

27
Mar
18

Gaming Roundup

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Since I’ve been essentially in limbo for a month or so, it has given me time to catch up on my gaming; I would still rather be at work, either in front of these keys or at my desk in my office, but it kept the brain turned on to some degree, at least.

I’m not really feeling a huge in-depth review of everything I’ve played, but a quick speedrun through the hits and misses is in order. So here we go.

Kirby Star Allies (Switch) – It’s Kirby. At this late date, you should know whether you enjoy Kirby games or not. It doesn’t do anything amazingly new and shocking and doesn’t screw up the existing formula. I enjoy it.

Xenoblade Chronicles 2 (Switch) – Not quite what I was expecting – having heard it billed as an action RPG and bearing some of Star Ocean‘s DNA, I thought battles would be a little more hands-on, rather than staring at little bars and waiting for them to fill before I push a button once in a while – but still enjoyable. It consistently ticks off every checkbox in the “anime-style JRPG cliche” list, but is occasionally self-aware of it at least, is very pretty, and has some seriously deep customization, crafting, and level-up systems in place. Very worthwhile.

The Evil Within 2 (PS4) – I know, I know, it’s old and all. I’ve been picking at it for months, but I finally got to finish it. Found it enjoyable, suitably tense at moments (though it’s not kicking Outlast or Resident Evil 7 out of the “scariest games” slots) and a definite improvement over its predecessor. The main issue I had here was realizing the game isn’t trying to be Resident Evil 4, and playing it that way will get you killed (at least on the higher difficulties.) Playing it like a horror-themed Metal Gear or Splinter Cell, however, made it much more entertaining and enjoyable. At least until the last couple of chapters, where it turns into a shooting gallery for no reason. And the last boss made Ruvik seem well-designed – which he certainly wasn’t, in my opinion. Still, good game and seems to be half-off most places at this point, so give it a poke.

Devil May Cry HD Collection (PS4) – To be fair to it, it is hard to come down from Bayonetta 2, which basically perfected all the things DMC set out to do, but the DMC Collection still feels like a dumpster fire. The controls are clunky – which they kind of were to start with, though I don’t remember having this much trouble with them when I played the collection on PS3 – but at least somewhat forgivable given the age of the games.

What isn’t forgivable, however, are the graphics. I’m not a graphics whore (as something a little later in the list will prove), and normally I can’t even tell what resolution or frame rate something is running in unless it’s obviously broken. But DMC Collection looks like ass. It’s grainy, it stutters, and the resolution or aspect ratio seems to be “off” somehow. What’s odd to me is that I played the PS3 version on the same television and it didn’t seem to have this problem… seriously, what the hell, Capcom? But if you crave the games and don’t have a PS2 or PS3 around to play those versions, it’ll do. Or you can just hop over to Switch and play Bayonetta

Prey (PS4) – It’s BioShock in space. I love it. If you like BioShock, play this. If you didn’t like BioShock, you probably won’t like this. If you somehow didn’t ever play BioShock, you can grab the collection cheap, and Prey is usually around $15 these days, so grab one, try it out, then grab the other. You’re welcome.

Dissidia: Final Fantasy NT (PS4) – It’s hard to describe these; they’re sort of like strategy fighting games, I guess? I had some fun with the first two back on the PSP, and was pretty excited for this one, but having played it I kinda feel “meh” to it. It’s okay, I guess, but it feels a lot clunkier than its predecessors, the AI is set to ridiculous levels, there’s not really a story mode, and the online community is almost nonexistent or full of elitists, so if you actually do manage to get in a match, you’ll have waited probably five to ten minutes followed by a swift booting or disconnect. Maybe it’ll pick up. I hope so.

Metal Gear Survive (PS4) – Everyone’s ripping on this game, and it’s kind of silly, really. Is the game a great Metal Gear? No. Is it still a very entertaining blend of Dark Souls and Don’t Starve? Yes, it is. At least to me. I really think 95% of the hate this game gets is because of the name on the box, and if it said anything else on there but Metal Gear, it’d be doing just fine. It does take a while to warm up, so if you check it out, at least try to get through all the tutorial/sample missions – to where you can actually start building your base – to get a real idea of how it works and thinks. If you’re not into a slow burn that’s much more interested in mechanics than sensible storytelling, look elsewhere.

Mass Effect: Andromeda (XB1) – I kinda like it. I know that makes me a pariah, but you have to consider that I’m getting to it a year late and after tons of patches. I also didn’t think Mass Effect 2 was the best game ever. I enjoyed Mass Effect, I merely tolerated 2. Didn’t play 3Andromeda, to me, is equally enjoyable as the first game. It’s got problems, but I have fun with it. I do kinda miss the Paragon/Renegade system, though I see what they were trying to do by stripping it; we’ll see if a more nuanced approach bears fruit later in the game (I’m not terribly far, yet; just got the first colony up and running.)

NHL 18 (XB1) – I play sports games rarely. When I do play them, I usually grab a hockey or boxing game about every four years or so. I traded in my NHL 15 for 18, and… kinda wish I hadn’t. I’m sure I’ll warm up to it in time (and if not, I can reclaim 15 for about $5), but it feels like they made some very wonky changes to the controls and the AI. I like the training camp setup, though. We’ll see how I feel after a few more matches.

Deadly Premonition (XB360) – Yes, it’s old. Yes, it’s ugly. Yes, it’s clunky as hell. But it has charm and is more complex than most people give it credit for. It recently became backwards compatible for XB1, so I of course had to instantly locate a copy and hook back up with my buddy Agent Francis York Morgan for  a psychic-coffee fueled trip to Greenvale, which is totally not Twin Peaks and Resident Evil‘s lovechild. I wish they’d reissue the Director’s Cut version for Xbox, or maybe remaster it for PS4/XB1, but I’ll take what I can get.

Quite the list. Messy. Wall of texty. Oh well. Have opinions on any of these titles, or games you’ve been poking at lately that are worth a look? Let us know down below!

Until next time!

KA Spiral no signature

28
Feb
18

The Evil Within 2: “You’re Playing it Wrong!”

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“He’s playing it wrong!”

This was the dismayed complaint I frequently voiced to my parents when saddled with the responsibility of playing Fantasy Zone: The Maze with my younger brother. He would not abide by the rules of the game, would not attempt to reach the objectives, and would generally cause trouble until we both were killed.

Now, I’ve broadened my scope a bit since then. Realized that – at least in most of today’s games – there’s no one specific “right” way to play. There are, however, better ways to play a given game, that play up the strengths and the way the designers conceived of players making their way through instead of bashing your head against the concrete to see if you could do it a different way.

That’s not to say playing counter to type can’t be fun; I remember a fine afternoon spent with Hitman: Blood Money in the suburbia level, determined to see if I could eliminate everyone in the area without being caught, dispose of them all in the garbage compactor, and walk away. I did. Eventually. But it’s not the optimal way of doing it, it’s not the way the game and designers want you to do it, and it’s an exceedingly frustrating way to go about what is otherwise a fairly simple mission.

Other games you can play “wrong” might include Metal Gear Solid 4 and V, or Splinter Cell: Conviction. Sure, you can Rambo your way through those if you really want to, but you’re going to have a bad time. The developers want you to do it sneakily, and the rules are set up around those concepts even when they give you the chance to break them.

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That thinking led to me initially not liking The Evil Within 2 as much as I could have. I walked into it assuming it would be like its predecessor; a semi-functional Resident Evil 4 knockoff with some interesting psychological mumbo-jumbo added in. I spent the first three hours with the game becoming frustrated by the enemy placement, hordes that would come any time combat started, the seeming impossibility of getting around anywhere and monumental task – by design, I’m certain – of trying to kill any of the little zombikins.

I finally came back to it – yes, four months late, but what can I say? There was Shadow of War, catchup with Resident Evil 7, the Switch, and being sick as hell for the majority of this month – and discovered a wondrous thing.

I had been playing it wrong.

The Evil Within 2 has a great deal more Metal Gear and The Witcher in its DNA than Resident Evil (4 or otherwise). Add in a dose of Don’t Starve, and play it like you would those games, you’ll have a much better time.

Trying to get around enemies or run away from them was getting me nowhere. Memorizing their patterns and sneaking up on them for quick neck breaks followed by a swift looting of their environs works a whole lot better. Remembering where to find certain materials and knowing what to craft and when is crucial. Learning how to lure enemies away from where you want to be, checking for potential traps and escape routes, and using the environment to dispose of the baddies whenever possible becomes your bread and butter.

That’s where the Witcher and Metal Gear influences come in, but I hear you asking “Don’t Starve? How’s that fit in?”

Supply runs. The game is semi-sorta-open world, but enemies don’t generally respawn. You’re liable to take at least a little damage, though, and supplies don’t respawn as a general rule either. But there’s usually a safe house where you can regain your health, put all those materials to use, spend your XP (or brain goo, in this game) and save. So an effective tactic is to pick a direction from that safe house. Start working your way out there, checking everything you can, stealth killing anything you can and taking note of the beasties you can’t remove or otherwise neutralize. When you’ve made some progress, scurry back home, put your ill-gotten gains to use, and venture out again.

This leads to a slow discovery of the world, and the tension remains high. There’s very few automatic checkpoints, so pushing too far will result in heavy setbacks; the risk vs. reward incentives are strong, here.

I’ve enjoyed my latest ten hours with the game a great deal more than I did the first three, and almost solely because I think I’m playing it “right.” I may go for a Rambo-mode playthrough later, for Trophy cleanup, but from the success I’ve been having I think this is how the developers intended the game to be played (at least on Nightmare difficulty, which is where I started because I’m a masochist and a Trophy/Achievement whore.)

What about you out there? Have you ever been playing a game “wrong,” either intentionally or because you just hadn’t figured out what the developers wanted from you? How did it go? What’re your thoughts? Is there actually a “wrong” way to play a game? Let us know down below!

KA Spiral no signature

16
Jan
18

Breaking Vows

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The image says it all, really.

I’d pretty much sworn off Nintendo products after the Wii. The repeated disappointment of having shovelware crammed down my throat, combined with only rare releases of actually decent games – that generally weren’t worth the wait, with the notable exceptions of Manhunt 2 and Silent Hill: Shattered Memories, or were released on other platforms and often in better editions – left me tired of the one-time king of the hill.

The WiiU didn’t do anything to help. “Look, more gimmicky crap! Oh, and here’s all the games you could have been playing for the last 2 years, with minor tweaks. You’re welcome!”

The flood of assorted DS models seemed like a succession of one-trick ponies; “Let’s keep throwing the same Pokemon and Mario game at them, and rereleasing the system in different colors! They’ll keep buying it!” It also suffered from the pattern of “Hey, there’s this cool game on 3DS… oh, wait, you can buy it on Vita or an HD version on the PS/Xbox store. For half the price.”

Then the Switch sits there and smugly points out “Hey. Did you know that some actual real games come out for me?”

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Now, the lineup isn’t quite as awesome as it could be – and again, for those who have PS4, Xbox One or gaming computers, a lot of it is stuff we’ve already been through – but it seems like they at least give a damn. Metroid Prime 4? Okay, you have my attention. Remastering Bayonetta and announcing the third game is going to be Switch only? You receive an eyebrow raise. The whispers that Fatal Frame 45 may actually hop on over, at long last? Well, damn. I guess I need another chunk of plastic sitting next to my television.

I’m eyeing the Switch very warily right now. Looking at the list of available games, I’m not sure there’s much there that I desperately need… but it’s coming. What about those of you out there? What are your opinions? What Switch games do I absolutely need in my life? (Keep in mind, I despise Mario KartMario PartySmash Bros. and most minigame collection types.)

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Off to seethe and stare at my tax return documents while dragging my finger over Amazon’s “pre-order now” button for Bayonetta 2.

KA Spiral no signature




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