Posts Tagged ‘survival horror

13
Oct
18

13 Great Horror Games

Tis the season to be spooky; in that vein, I thought I’d share some of the games I love playing at this time of year, as well as some upcoming games I’m particularly excited about. 13 of them, to be exact; what better number could there be? If you’re a gamer who’s into the season, I think these are worth checking out… assuming you haven’t already.

Go on; try a few of ’em. What are you? Chicken?

Silent Hill 2

Of course this starts the list; the granddaddy of psychological horror, frequently touted as one of the best in the genre. While I’m not 100% certain of that claim, I do call it my second favorite game of all time (#1 is Metal Gear Solid 3), and think it still holds up today. As a bonus, unlike a lot of games on this list, it can be played on modern consoles (it’s available in HD Collection format for PS4 via PS Now, and the 360 version is backwards compatible with Xbox One) so there’s plenty of opportunity to check it out.

If you’re unaware of the basics, James Sunderland is a man grieving for his wife who died three years ago. Then one day he gets a letter from her, claiming she’s waiting for him in their “special place” – Silent Hill. With nothing better to do, James heads out to see what in the world is going on. If you’ve somehow gone this long without the twist being spoiled, do yourself a favor and play through the game without looking it up; the emotional punch when you find out is amazing.

Resident Evil 7

Resident Evil has had a few bad years, admittedly. While I don’t hate 5 and 6 as much as some folks – I think they’re decent action games, just not very good Resident Evil games – 7 serves as a properly terrifying title, switching out a lot of genre and series staples for a first-person view and a much more small-scale terror. The boss designs are properly disgusting, and the level of characterization behind the Baker family is amazing.

The DLC leaves a bit to be desired, but given the Gold edition with all of it included runs pretty cheap – and is frequently on sale on both the PSN Store and Xbox Marketplace – you might as well pick it up.

Alien: Isolation

Serving as a far better part of the Alien series than Prometheus or Covenant could hope to be, Isolation follows the troubles of Ellen Ripley’s daughter as she makes a trek to a soon-to-be-closed mining station that has picked up the flight recorder of the Nostromo. Looking to find out just what happened to her mother, Amanda soon finds that the flight recorder isn’t the only thing that’s made its way onto Sevastopol, and what follows is 20+ hours of hide-and-seek against possibly the best AI opponent ever seen in gaming. The game is truly tense and frightening, and one frequently is sympathetic to Amanda’s heavy breathing and desperate demeanor as you see the xenomorph’s tail dragging across the floor inches from your position, praying that it doesn’t notice you and move in for an appropriately cinematic and gruesome one-hit kill.

The other great thing about the game is that it absolutely nails the retro-futuristic look of the original trilogy, something the newer films can’t seem to handle. It’s available on damn near everything, last gen and next, and tends to run under $20, so there’s no real reason to miss out on it.

The Suffering

What happens when you take a bog-standard third person shooter, then inject it with heavy-duty horror elements and some of the best lore in horror gaming short of Silent Hill?

Magic, that’s what. The Suffering isn’t great on the mechanics scale, though it isn’t bad, either; its just average. What sells this title is the monster design – in the original, they’re all based off of methods of torture and execution used in the prison setting, while The Ties That Bind applies the concepts of inner-city death and strife – and the characters. Dr. Killjoy is both menacing and hilarious, and Horace manages to be horrific, threatening, and sympathetic all at once. The sequel falters a bit, but is still a decent game; still, if opportunity presents itself, check it out. One hindering factor is the game isn’t playable on any current systems; the PS2 version hasn’t made its way to PS Now, and at last check the Xbox copy doesn’t work on Xbox One, but if you’ve got a BC PS3 or an original Xbox lying around, check it out.

Fatal Frame III

The Fatal Frame series has fallen on hard times, it seems; the fourth installment was never released in the west, while the fifth is only available as a download on the ill-fated WiiU. Given the trend of WiiU games getting ported to Switch, I’m keeping my fingers crossed for a compilation, but in the meantime I still have the original trilogy to keep me busy.

Fatal Frame‘s premise is simple enough: enter a haunted locale armed only with a camera (and maybe a flashlight. Sometimes.) Try not to die, figure out why it’s haunted, and try to complete whatever ritual went wrong to seal all the hellbound souls back where they belong. Fatal Frame games do a great job of emphasizing the helplessness and isolation that makes psychological horror work, the ghost designs are all unique and suitably disturbing, and the locales all give off the appropriate level of “Hell naw.” Of the three, Fatal Frame III does it best, while also offering multiple characters and giving you “breathing room” segments in the “normal” world. At least until that turns hostile, too… You can snag it (and the first two) from PSN on PS3 for pretty cheap; sadly, the PS2 and Xbox physical copies tend to be pretty pricey, though not terribly difficult to run down if you take that route.

Mary Skelter: Nightmares

Mary Skelter is a little difficult to explain. It’s primarily a first-person dungeon crawler, but it also incorporates some elements from dating sims, management sims, and visual novels. The basics are that you’re essentially trapped in a living dungeon – with moods and appetites that you can go against or attempt to sate, changing the layout and encounters – attempting to climb to the top and find a way out. Along the way you’ll recruit a band of twisted fairy tale princesses, who have a nasty tendency to go berserk, turning into ultra-powerful (but psychotic and just as liable to murder each other as the monsters) Skelter forms. That gives it an interesting risk/reward mechanic and requires a lot of planning to balance battles, giving it a more strategy vibe that doesn’t seem immediately apparent… at least until the first time one of your party members goes berserk, kills everyone else, depowers, and then gets one shot by the boss you were fighting.

The difficulty and style is very similar to early Persona or Shin Megami Tensei titles, so if you’re into those, check it out. The graphics and music/sound are beautiful dark fantasy fare, and each party member has a special skill used to deal with environmental puzzles. Only downside is it’s for Vita, so everyone may not have a chance to check this out, but a sequel just came out in Japan (and includes the original as a bonus) for PS4, so hopefully they’ll hop across the pond.

Dead Rising

Dead Rising isn’t an intellectual, scary, deep, or serious game. But it is a very entertaining one. The basic premise (of the first three entries, anyway) is “Here’s a big place full of zombies and random stuff. Grab the random stuff and bash zombies. Have fun.” The sheer number of outfits, items, weapons, food and potential combo weapons, along with the size of the environments mean there’s plenty of variety in the zombie-bashing, and if you feel like following the plot, helping the survivors and fighting the deranged psychopaths, there’s even more entertainment to be had.

That being said, try to stick to Dead Rising 1, 2, and Off the Record. 3 and 4 aren’t bad games, but they lack some of the charm of the first three, and are much more linear and pressing you to move forward instead of just having fun. With the exception of Dead Rising 3, you can get them on just about every system, both last and current gen, and except for Dead Rising 4, they generally are less than $10.

The Binding of Isaac

Just for clarification, I include Wrath of the Lamb, Afterbirth, Afterbirth+, Rebirth, Antibirth and all the other mods and DLCs under this heading. At the core, they’re all Isaac, and they’re all great. Take the mechanics of Zelda and Rogue, spray paint it in blood and poop jokes, and wrap it up in a story that deals with religious zealotry and child abuse, and you have Isaac. Very much a “just one more try” sort of game, the randomized items and runs – as well as the insane variety of modifiers and items, not all of which are beneficial to the player – provides an almost infinite amount of replay value. I’ve spent almost as much time on Isaac as I did in World of Warcraft or Diablo 3, and more than on my old PS2 Star Ocean 3 perfect save file on the quest to 100%, and I’m still playing it even after “completing” the game.

Isaac is fairly inexpensive, running under $20 in most cases, and is available for just about every platform, so there’s really no reason to miss out.

The Darkness

Jackie Estacado is a mafia enforcer possessed by (or possessing) The Darkness, a primal force of chaos, hunger, and evil. When his uncle makes the mistake of trying to kill him, it leads Jackie on a bloody rampage of revenge, putting his hell-granted powers to good use as he literally tears his way through the local Mafia.

What gets it on this list? The game captures the visual style of the comic book incarnation, drenching everything in a sense of nihilistic hopelessness and will to surrender to chaos. It also has some surprisingly well done emotional moments between Jackie and his girlfriend Jenny, which turn the dials to 11 when the inevitable happens. Jackie is a monster of a man, even without the Darkness, but it does an excellent job of humanizing him in some ways… and the moral quandary when a remorseless hitman begins questioning his own actions is fascinating.

The sequel is also worth playing – and the art style, voice acting and gameplay are better in many ways – but the story and presentation of the original – plus watching television with Jenny – push it a teensy notch higher in my opinion.

Deadly Premonition

Do you like Twin Peaks? Do you like murder mysteries, ghosts, insanity and delusions hiding beneath a goofy (and poorly executed, in many instances) exterior? Then you need Deadly Premonition.

It takes a lot of heat for the bad B-movie voice acting, the bizarre behavior of protagonist Agent Francis York Morgan, and absolutely atrocious controls, but if you can get past all that, you will find yourself embroiled in a surprisingly entertaining and engrossing tale of supernatural horror that’s frequently just as focused on day-to-day things like putting gas in the car and remembering to shower and change clothes so people will actually be willing to talk to you as it is on the zombie blasting.

Whether it’s a “so bad it’s good” game a “rough but good” game or just an oddity, Deadly Premonition is still something worth playing. Try to grab the Director’s Cut for PS3 or PC if possible, as control tweaks make it a lot more playable than the 360 original, but give it a look either way.

Honorable Mentions

Didn’t want to go into too much detail, here, but some other suggestions to put you in the mood: Alan Wake, BioShock, Prey (the 2016 one), Splatterhouse, Still Frame, Perception, Dementium: The Ward, and Alone in the Dark (1, New Nightmare or Inferno. Avoid the others.)

I also said I’d throw in some upcoming titles that I’m looking forward to, so here we go!

Death Mark

Billed as a psychological horror visual novel, everything I’ve seen so far looks intriguing. Plus it’s coming out on Halloween! I’m getting conflicting reports on whether this is going to be cross-platform or not, but its definitely on Vita and there may be a PS4 version floating about.

Call of Cthulhu

There was an old FPS on Xbox called Call of Cthulhu: Dark Corners of the Earth that was pretty decent, but from all reports this has little to do with that game outside of being based in the Mythos. Supposedly drawing more from the pen-and-paper game and focusing on semi-open world exploration and multiple solutions to problems at hand and with a sanity system that is supposed to finally top Eternal Darkness‘, Call of Cthulhu is looking good, and also lands on Halloween. That just leaves me the dilemma of if I’ll be huddled in the corner with the Vita or glued to the PS4 on that lovely day.

Ghost Theory

This is a lesser known title. A Kickstarted indie adventure title, Ghost Theory claims its going to be a more “authentic” ghost hunting game, based on allegedly real haunted locations and with “true to life” investigation methods and tools. It looks to be taking a less sensationalized and more grounded view, which could work against it – leading to an ultimately boring title – but I have high hopes that it will do well at instilling atmosphere and creeping dread.

Sadly, Ghost Theory isn’t going to make it in time for the holiday; current target release is December. But still, looks good and I can’t wait.

What about you folks out there? What spooky games do you think celebrate the reason for the season? What horror titles are coming up that you’re looking forward to? Let us know down below!

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04
Jan
18

Game Review: Resident Evil VII

Resident_Evil_Banner.jpg

Finally getting around to playing the surprise horror game of the year; I know it’s roughly a year late, but between other games, health and work issues, moving and a general lingering malaise as regards the Resident Evil series in recent years, I didn’t feel much of a pull towards this one until I could pick it up on the cheap.

I feel bad about that, now. The game is surprising, in many ways. Ditching the action-hero premise of the last couple of entries, dropping us into a purely first-person experience (including all the cutscenes), and crowding you into a more intimate environment with a limited number of random monsters but some incredibly memorable “boss” characters, Resident Evil VII feels like an entirely different game… and that’s very much a good thing.

If you’re looking for something to compare it to, I would say RE7 has more in common with hide-and-seek thrillers in the vein of Outlast and Alien: Isolation than any of its forebears, though unlike those games it doesn’t leave you feeling completely powerless with absolutely unkillable antagonists; instead it gives you just enough power to think you might stand a chance, then swats you aside any time you get overconfident.

The graphics are well-done and suitably disgusting, though through almost the whole game it feels like someone applied a white gauze filter over it; given the similar appearance of PT and screenshots of Allison Road, it makes me wonder if this is the future design aesthetic of survival horror, the same way most third-person shooters seem to consider layering everything with a brown slime filter is the standard. The character models of the Baker family are also well-done and suitably off-putting. Mia Winters, the protagonist’s thought-dead wife, seems “off” somehow. Whenever she’s on screen, I find myself looking at her teeth and wondering why they just don’t look right. I can’t put my finger on it, but they just look wrong, and not in the way that a horror experience should give you the heebie-jeebies, but just like the artist was having an off day. Also, the lip-synching is, honestly, atrocious. It doesn’t impede the overall experience any at least.

Sound-wise, the game gets the job done and little else. The sound effects are kept to a minimum and are stock-standard: creepy little girl laugh, buzzing insects, door slams, piano riffs from nowhere, basic gunfire. The voice acting is by turns flat or overdone, and never really feels “good;” depending on your viewpoint, the lack of it being as cheesy and B-movie as previous games may be a detriment or a bonus. The one exception here is Lucas Baker, who puts in a great performance as the trap-obsessed sociopathic tinkerer of the family.

Gameplay wise, you’ll find all your basic Resident Evil concepts; limited inventory leading to playing Tetris with the items you want to carry and what you leave behind in the item box, limited ammo leading to running away and scavenging like a madman – as well as inadvertent spoilers that a boss is coming up when you suddenly find 60+ rounds sitting in front of a door – most of the time, and chewing on mysterious green herbs anytime you get bitten, clawed or chainsawed. Aside from the shift of viewpoint, the main new feature you’ll encounter are the videotapes.

While most games of this type would either subject you to a flashback cutscene or a dry, multipage text description of the solution to a puzzle or clue as to what happened, RE7 instead has a handful of VHS cassettes lying around. Watching these in the players scattered about the Baker Mansion puts you into a minigame, where you’ll have to solve the puzzle or act through those flashback events yourself. It’s different and creative, and they are very entertaining (“Happy Birthday,” in particular.) The one complaint I have about this is the logic behind it; I get that the Bakers are supposed to be sort of backward hicks, but the game still takes place in 2017; who the hell has dozens of VHS tapes, camcorders and players lying around? There’s also the illogic of how some of those sequences are even on VHS tapes to start with, but the answer is probably “because videogames” so I’ll let it slide. (Also in the list of “bizarre technology choices,” the save points are cassette recorders. The typewriters from previous games would have made more sense, or possibly use the phones or a notepad or something.)

Story-wise, the game is decent enough and when it’s doing its own thing – the tale of a strange family’s cannibalistic tendencies and what that may or may not have to do with a mysterious little girl and your wife – it’s surprisingly good. Where it falters is when it tries to shoehorn it into the overall RE narrative of bio-weapons and the evil Umbrella Corporation’s legacy. Honestly, it feels like they could have had an overall better experience by just making the game a standalone, a reboot, or ignoring the other games entirely. Make Eveline a ghost and swap a couple of items for something with a similar purpose but lacking the rooted-in-bad-science explanations of past games, done. The game feels like it wanted to be free of the rubbish but couldn’t quite make it, and the last boss fight and the cutscene that follows feel like tacked on requirements due to the numeral on the cover rather than necessities of the game’s story itself.

Overall, the game is solid, fun and well-made. Much better than any game in the series since Code: Veronica (which is heresy, I know, since everyone else is in love with RE4, but c’est la vie.) I’d give it a solid 9/10, though the insistence on ties to older games that break the narrative of this one drops that a bit. Final verdict? 8/10, and well worth a look even if you’ve hated recent entries or enjoy other games like Amnesia or Outlast more.




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