Posts Tagged ‘video games

19
Nov
19

Trophy Hunt – 11/19

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It has been a period of reflection, for the most part. I finished Catherine: Full Body, with the exception of the Rapunzel minigame and the Babel levels. Both are being picked at, but my frenzy for the game has subsided a bit. Code Vein has fallen to my determination, with two of the four endings checked off. The last two can be done in one run (essentially, ignore an item, kill the last boss; reload your save, pick up that item, kill the boss again), but I’ve been picking at it slowly. The Cathedral area is pain personified, the least navigation friendly zone in any Souls-like game I’ve ever played, and doing it a third time (while having to poke into all the corners, because you need to collect all the doodads for the final ending) is just not making me a happy camper.

But, as noted, it’s been about reflection. Going back and ticking a few boxes on older games. I’ve been working on Indigo Prophecy, which I remember enjoying when it originally came out, and which still has some charm to it, but whenever it pops up the “get ready!” prompt in the middle of the screen, I cringe. Whoever decided to make the controls operate off of a pair of Simon Says machines running in the middle of the screen at fast pace never stopped to contemplate folks who’re down an eye. Kinda hard to focus on both of them, and you need to if you want to pass the QTEs. Still, about halfway through.

I also redownloaded Beyond: Two Souls, intending to give it a try again. I’ve absolutely demolished Heavy Rain, I’m about halfway through Detroit, I beat Indigo Prophecy when it originally came out and have hit the halfway mark on the PS4 version. What was missing? David Cage’s other magnum opus.

God, I hate Beyond. It makes me want to punch Ellen Page right in the nose. I hate Jodie, I hate Aiden, I hate the storytelling, I hate the lack of an actual story, and while Cage frequently has questionable control schemes (as noted, Indigo Prophecy‘s QTEs are annoying, and Heavy Rain and Detroit both have some iffy moments), Beyond seems determined to make me smash the damned controller. “Press the direction of Jodie’s movement when the camera slows!” the game tells me helpfully. Sure. Mind telling me which part’s movement I’m following? How about not changing the camera angle mid-input? Some indication of when to actually press it? No? Okay.

I don’t know how he managed to convince Sony to let him make Detroit after Beyond, but I’m apparently in the minority. Oh well. I’ve gotten up to where Ellen Page is homeless and feeling very indie-film, so I think I’m about a third of the way through; I can slog through the rest. Don’t know if I’m going to get the Platinum, though; among other things, it requires playing through the whole game in Duo mode, which I am not looking forward to.

Also revisited an old survival horror game called White Night. It’s a weird little artsy noir ghost story. Has some good ideas – the graphical presentation is definitely different and interesting, the story so far (I’m in chapter 3 of 6 currently) is interesting, grotesque enough to make you go “ewww” and subtle enough to make you have to work out the details and connections yourself without it feeling too vague and airy.

The controls are fucking awful, though. Combined with limited save opportunities, limited resources and one hit kills, as well as 150+ collectibles, it’s a slog. Another one that’s probably not going to be in the Platinum cabinet; among other things, you have to beat the game in one sitting between 8PM and 8AM the next day, which given how tedious and frustrating the game can be, I don’t know that I want to do it. But I’m pretty sure I can knock it into the 90%+ range, if I just sit down and do it.

All this backtracking and picking at things long dormant in my trophy list is about to push my overall percentage to 50%. I will do a little dance when that happens. (Probably about the same time as I finish either White NightBeyond, or Indigo Prophecy, though completing the Rapunzel minigame in Catherine or getting the last couple of endings in Code Vein might do it, as well. Pushing a 15-20% into the 60%s seems more likely than tipping an 80% into a 90%, though.

Ghost Parade is on the way from GameFly; how no idea how that’s going to go. Apparently it’s a Metroidvania set in a forest full of Indonesian mythological and supernatural creatures? We’ll see. No one’s done a trophy guide for it yet that I can find, so it’s going to be mostly blind. We’ll see if I can wring a Plat out of it. Doesn’t seem very popular or played, either. Could end up in the rare shelf. Exciting!

What about you folks out there? What are you playing? What’s in your to-do list? What do you think should be added to mine? Let us know down below!

KA Spiral no signature

12
Nov
19

Trophy Hunt – 11/12

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The hunt continues (and will likely never end, unless they dispose of them when PS5 hits… which will make me very sad.) This last week, we assaulted Catherine, claiming all the story-based, ending-based and miscellaneous trophies. All that remains there is getting a gold rank on everything (halfway down; Easy’s done, Normal’s almost done. All that’s left is a couple more Normal and then Hard), completing Babel mode (which is a goddamn nightmare and not something I’m looking forward to) and doing the Rapunzel minigame. The enjoyment has passed… now it’s time for the slog. I still think the game is great, though, and people need to play it.

Code: Realize – Wintertide Miracles was devoured, though I was unimpressed. With VNs, I try to actually read them, but if the game doesn’t grab me within the first chunk, I will put that sucker on fast-forward and just blitz the rest. I don’t know who was responsible for this, but it read more like bad fan-fiction than a proper entry in the series. I liked the original, but all the sequels and additional material have been garbage. Still, another Platinum for the pile.

Sekiro hovers with just the first couple of trophies done; I got sidelined by deciding I wanted to do something mindless, so went and got Saint’s Row: Gat Out of Hell dusted off, and went to town. I’m missing one more collectible (can’t for the life of me find Gat’s last commentary) and then just have to rack up 20 hours played and one minigame trophy. I accept that I won’t get the Platinum (there’s a trophy for playing 3 hours in online co-op, and no one seems interested in this game anymore), but I am confident I can at least park it at 90%, which is good enough.

Last of the major progress this week was Code: Vein. Only two bosses down, but I have a good smattering of the miscellaneous trophies and have been making good progress. Love the game, especially given that it is much faster paced than I was expecting (given as it is frequently billed as anime Dark Souls), though it’s another one that’s never going to see a Platinum due to online requirements.

There was some other random picking; picked up a trophy or two in Rack ‘n’ Ruin and Indigo Prophecy, both of which I really should just go and finish. (And in the same vein as Indigo Prophecy, I still have Detroit: Become Human and Beyond: Two Souls rotting on my hard drive and hovering at around 20% complete, which should also be dealt with.)

What about the rest of you? Working on any particularly nasty trophies, or have some suggestions for my cabinet? Let me know down below!

KA Spiral no signature

06
Nov
19

Trophy Hunt – 11/6

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This last week was all about Spirit Hunter: NG. For those not aware of it, the game is a visual novel, primarily focused on hunting ghosts and surviving their “grudges” against the living; it’s the sequel to last year’s Death Mark (which has since been rebranded as Spirit Hunter: Death Mark, for some reason; don’t know why they didn’t just call this one Death Mark 2: Spirit Hunter or some such, but hey, whatever floats your boat.)

It was pretty satisfying, and like the original, was genuinely disturbing in some parts, especially when discussing the origin of the ghosts. For a couple of examples, one of the cases involves a pregnant woman who was kidnapped, had her child cut out of her by a midwife, and then left to die in the middle of a park; another involves a mentally challenged young woman with gigantism who believed her teddy bear was alive (and her little brother.) When the doll was damaged, being beheaded, she misinterpreted a local legend and began decapitating local animals, believing that if she presented them to a local shrine, it would allow her “brother” to be alive again. The townspeople turned on and murdered her.

Yeah, it’s pretty fucked up. Like the first game, the art is amazing and suits the game perfectly, with monsters who are honestly more disturbing than those found in nearly any other game with the possible exception of Silent Hill; it’s just frustrating that past chapter 1, the game blocks using the share button, so I wasn’t able to spread some of that great art around.

The trophy list wasn’t anything special, essentially entirely progression based, with a minimum of two and a half-ish playthroughs (for the “good” ending you have to resolve all the ghost’s issues and keep all your pals alive; for the “bad” ending, you have to “kill” all the ghosts – and thus, most of your friends – and for the “normal” ending, you mix and match a bit.) There’s also separate trophies for each chapter’s resolution, one for appeasing the spirit, the other for banishing it.

I enjoyed my time with the game, and again, like the first, my only complaint was I wanted more. Thankfully, from what I hear, Spirit Hunter 3 is in the works, so perhaps next Halloween we’ll get that one; it almost certainly won’t be available for Vita, but whether it’ll be PS4, PS5, or skip ’em both and just go to Switch is up in the air. We’ll see.

There was also some picking at Friday the 13th, picking up a couple of miscellaneous trophies (for calling in Tommy Jarvis 13 times and attacking Jason 13 times with a flare gun), though the rampant abuse of the systems and people’s mocking attitudes have somewhat soured me on the game. I also finally sat down and finished a playthrough of Hidden Agenda, which is a great game, even though sometimes your choices and what ends up happening seem to have vague relations at best.

Last, but not least, Yakuza 4 has finally hit the PS4, so I’ve been working on that. Mostly trying to get the assorted miscellaneous trophies out of the way, like the minigames and such, before diving into the story in earnest, but it’ll probably be mined for all the trophies I can get in the next week or so. Like most Yakuza games, I probably won’t platinum it – the goddamn shogi and mahjong hoses me every time – but also like other Yakuza titles, I’ll do my best to do everything else.

Also picked up SekiroCatherine: Full Body (really enjoying people telling me how problematic and transphobic I am over that one) and Code: Vein, but haven’t really delved into those, as of yet.

As always, if you want to stalk me and my progress, you can find me on PSN under Ashande or on Xbox as Typo Monster. You can also stop by my Twitch channel, where I sometimes stream my escapades. If you like what I do and want to help me keep at it, you can drop a dime in the bucket over on Patreon, as well.

What about you folks? What are you playing? Got suggestions on games or trophies I should chase after next? Drop ’em down below!

KA Spiral no signature

29
Oct
19

Trophy Hunt – 10/29

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Made a bit of progress this week, but still running behind due to the grinding in Fist of the North Star. It’s gonna take a while to recover from that I think.

This week, I’ve been playing Night Trap. Yes, that Night Trap. You know, the one that, alongside Mortal Kombat, is pretty much responsible for the ESRB. It’s fun, and I’m about halfway through the list, but the thing that strikes me the most about it is how honestly tame it really is.

That scene is sparked a lot of controversy. A very PG scene of a stereotypical horror girl being surprised by the killer in a bathroom. There’s no nudity. Her nightie would probably pass muster on anything Fox airs. There’s no blood. But that was going to warp the minds of all us impressionable children and create a legion of serial killers.

What’s really funny to me is the 25th Anniversary Edition for PS4 and Vita is actually rated “T.” Apparently, even the ESRB – spawned from this scene – agrees that maybe it wasn’t actually that bad. Hilarious.

Right now all that’s left is to trap a boatload of Augers (1987, to be specific, though I’ve got at least 700 right now, having done two perfect runs after popping the “Catch 500” trophy), watch everyone die at least once (three times for dear old Dana Plato), and fill in the movie and production still collection categories (which mostly involves seeing all those deaths and seeing every story scene in the game at least once. So a lot of sitting around, catching just enough of the vampires to make sure the game doesn’t end early. Yay.)

Also started Sekiro: Shadows Die Twice. It’s interesting, though not as Dark Souls as some folks would like to claim. It feels kind of like a middle ground between Nioh (which was Dark SoulsOnimusha and Diablo in a blender) and a “real” Dark Souls game, then put on fast forward and with Spider-Man movement options. I like it, but I haven’t even gotten to the first boss as of yet (mostly poking around the first area, seeing what I can and can’t get away with, grinding skill points.) I expect it to be enjoyable.

Also started getting into Path of Exile. It’s good stuff, at least if you’ve already pillaged Diablo II and III for everything they’re worth. I don’t care for the loot system, though; too much crap drops, too much of it is useless, and the vendor system kinda sucks in my opinion. Still playable, certainly, but doesn’t grab me the way it’s spiritual forebears did.

Last bit; if anyone is actually playing Borderlands 2 VR – the PSN stats say not many area, but I’m sure at least one of you out there may be – they finally gave it a patch to include most of the DLC. So far as I can tell it doesn’t have the latest patch – the one that added the “prelude to Borderlands 3” content – but it does have all 4 of the major DLC packs, adds Gaige and Krieg to the roster, and all the holiday-themed one-shot adventures plus the level cap raises. All for free. With all the trophies from the regular or Handsome editions. So that’s fun.

Spirit Hunter: NG (and why, for the life of me, they didn’t call it Death Mark 2 so it would at least have some brand recognition in this country) is supposed to arrive today or tomorrow through the wonders of GameFly. I think it will serve as a nice palate cleanser.

What about you? What games are you playing? What games do you think I should be playing? Let me know down below, or you can stalk me on PSN at Ashande, XBox Live as Typo Monster, or right here on Twitch.

KA Spiral no signature

23
Oct
19

Trophy Hunt – 10/23

It’s very slow going, with one game to blame.

There was some small progress on God of War II, but given that I have been mostly without my Vita charger and for some reason it’s never worked to charge it off the PS4 no matter what the “USB charge settings” say, there’s not enough battery to get far in that, especially given how it inexplicably drains while playing that game.

There was some picking at Friday the 13th, finally earning two of the unique kill trophies. I wasn’t aware they’d finally implemented the single player challenges; to be honest, I thought the game was dead after the lawsuits. Unfortunately, with few exceptions, you can’t earn trophies in the single player modes, and multiplayer might as well be dead; waiting 20+ minutes for a match, sitting in the lobby for enough players for another 10 minutes, then the host leaves and you get to start all over again. I was hoping the release of the Switch version would have reinvigorated the game somewhat (it’s what made me pick it back up, learning it hadn’t been killed yet), and that they would have finally added Jason X, but sadly both were hollow hopes.

Then there’s Fist of the North Star: Lost Paradise. At last update, I had finished the main game and was picking off the grindy and post-game trophies before heading into Extra Hard mode for the finale. Having finally finished that grinding, I say this:

Fuck this game’s grind. I have earned most of the battle trophies in several Star Ocean games (sometimes more than once, as I’ve lost save files or rebought them for other platforms.) I’ve hunted flags galore in Assassin’s Creed games. I have literally spent a thousand hours in both Diablo III and The Binding of Isaac. I’m not a stranger to grinds, and frequently enjoy them.

But this. Ugh. Part of it is the monotony; there’s no change, no feeling of progress, not even little magic numbers going up because you don’t earn XP for any of the minigames you have to engage in. Second is that you have to play those minigames. The colosseum isn’t terrible, just repetitive, but it’s pretty much the shortest part. You’ll need about 1.5 million casino chips, earned (at best) at an average of 2k per hand of blackjack. You’ll need to knock out $100 million in debt (for a broken vase) in 3 minute bursts of running a hostess club where you earn between $3k and $1 million per round… and you’ll be investing a crapton of time and money you obtain through other means to find and train hostesses and keep them in shape to earn that money. You’ll have to earn roughly 180k of racing points, that you’ll earn, under optimum conditions, about 1,800 a go. That’s not counting the grinding you’ll have to do to get your car to a point where you can actually win those races.

Aside from that, there’s a boatload of playing minigames to get the shopkeepers to like you enough to sell the other components you need, grinding to level up your secret techniques so you stand a chance against the top-tier colosseum matches, and grinding for the cash to do your upgrades and buy the materials (you’ll need around $200 million.) It’s miserable.

On the bright side, as of this morning, it’s done. There’s 3 trophies left; one for maxing out all skills (which doesn’t require much grinding, but there are roadblocks in the skill trees that can only be undone by orbs you only get for finishing a chapter.) The trick? There’s 11 chapters, and 15 or so of the roadblocks. So 2 playthroughs to deal with that. There’s one for using a specific attack against a specific boss (you might be able to do it on your first playthrough, but it would require you doing all the grinding at the midpoint of your first playthrough,) and the last is for finishing it on Extra Hard (which, after that grinding, is pathetically easy.)

It’ll be done today or tomorrow, and then I can go play something else, but goddamn. Fuck that grind.

What about you? What do you feel about grinds? Let me know down below!

17
Oct
19

Trophy Hunt – 10/17

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Rise of Insanity has finally been completed. It’s not 100% yet – have to go back through and find all the collectibles – but at least the main game is out of the way.

I don’t know how to feel about it. I know what they were trying to do, but I feel like they missed a lot of the boats that would have given it more punch. There’s a lot of imagery that seems there because “ooooooh, spoopy!” but doesn’t actually relate to the murder and madness that form the bulk of the plot. Perhaps I missed a collectible that explained it, but all the crow imagery – while very pretty and suitably atmospheric – seems tacked on with no reason. On top of that, the “twist” of who you’re playing and what’s going on was telegraphed five minutes in… but half the game’s notes and the way things are presented don’t seem compatible with it.

I’m not going to spoil it – if you want spoilers, you can see me playing it over on Twitch – because it’s still worth a playthrough if you enjoy games like Slender or Layers of Fear, and it’s pretty inexpensive… but if you like horror walking sims and haven’t yet played Layers of Fear or Layers of Fear 2, I recommend those first.

Beyond that, primarily been working on Fist of the North Star: Lost Paradise. It’s Sega doing what Koei has been doing with Dynasty Warriors: Take your well-known franchise, slap a popular skin on it, call it new. This time, instead of covering generic hack and slash with a coat of Zelda paint, it’s Yakuza with FotNS on top. It’s very well done, and for the most part feels like a decent Yakuza game, but it’s not taking any spots in the series’ hall of fame.

The main story’s fine, the combat works – even if it does become trivially easy once you get good at doing Perfect Channel attacks and unlock the Ki Field ability – and there’s certainly a boatload of content to explore. The problem is in the minigames. Most Yakuza games have a metric shitton of random minigames to play, and Lost Paradise is no different but unlike most Yakuza games, the amount of time you’ll have to spend playing them if you want to finish everything is ridiculously high… and there’s less variation.

For example, the club management minigame, which was most prominent in Yakuza 0 but also had variations in 3, 4 and 6 (probably 5 too, but I didn’t get to play much of that one since my PS3 cooked itself right after it came out here.) In those other games, if you want the trophies related to it (or the tickmarks for your Completion list, or the related substories) you’ll get through it in about 3-4 hours once you get the hang of it. There’s also some variety in the missions, the characters are actually developed, and you feel like you’re getting something out of it (be it money or items) that are actually worth your time investment.

In Lost Paradise, you’re pretty much forced into the game after you break a priceless vase and have to work off a 100,000,000 debt. The missions are 2-3 minutes long, usually stressful to start with, and until you unlock the last couple of them (and have a stable of S-Rank, max level hostesses), you’re going to get between 20k and 200k towards that debt. And no money or items to use in the meantime. When you finally get to the last mission, you’ll get around 1 million per go, but you’re going to need to repeat it around 85-90 times to pay off that debt (which is the roadblock to 3 substories, two hidden bosses, and the last match in the Colesseum minigame, all of which have associated trophies.)

The racing minigame is also a giant pain in the ass, tedious as hell, only has five tracks, and if you want to Platinum it, you’re going to be repeating one of them at least 20 times to rack up the BP (the racing currency) required to buy one piece of the top tier armor.

Right now I’m at 80% on the trophy list, with the primary hangup being the hostess minigame. Still owe 69 million. When that’s done, I can blitz the last few substories (and pop three trophies, one for each hidden boss and one for all substories done), finish the last two Colesseum fights (rematches against the hidden bosses, which pops two more), grind the Colesseum for crafting mats to finish upgrading junk, and then blitz Legend difficulty in about 3 hours, which means I’ll be done.

It will be the first Yakuza game I’ve actually platinumed. The mahjong stuff screws me over in most of the others, Dead Souls suffered from exploding PS3 syndrome, and Judgment is on hold because it’s been packed in prep for the move. Part of me is sad about that.

Beyond that, I’ve been picking at Caravan Story, which is a free-to-play “action” RPG that mostly plays itself. Going to be a nasty grind (you need to kill 10,000 monsters and enslave 1,000 more) but nothing exciting. Mainly something to stare at while holding X when I can’t take looking at the hostesses anymore.

Moving this week, so hopefully, things will be set back up and I can do a proper stream at some point next week; thinking either Alien: Isolation or maybe Yakuza: Dead Souls, if my PS3 wants to cooperate with me (I got a new one more than a year ago, but ran out of ports on the TV and couldn’t get behind it to rewire things. That will be fixed in the move.) If any of you out there have suggestions, I’m open to other ideas, too.

As always, shameless shill time: If you like my stuff and want to help me keep doing it, you can drop a dime in the bucket over on Patreon; everything helps and is always appreciated, but never required. If you want to help me get breathing again, I’ve got a GoFundMe for my surgery set up, too.

Until next time, folks!

KA Spiral no signature

11
Oct
19

Trophy Hunt – 10/11

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Well, two Platinums were added to the cabinet this week, though I’m not particularly happy about either of ’em…

First was Ghostbusters: Remastered (or, as the trophy card says, “Ghostbusters: Remasterd…”) Now, I’m not unhappy about having the Platinum because there’s something wrong with the game. On the contrary, it’s splendid. I love Ghostbusters. I always have. The original movie was the first non-Disney thing I was allowed to watch, and I watched it literally hundreds of times when I was young. When the game originally came out in the dim dark days of 2009, I was over the moon. I adored it, played the hell out of it, laughed my ass off at it.

The main flaw in the original was the janky online setup and the glitched trophies associated with it… but we can’t all be perfect.

The new version is exactly the same, just shinier and prettier, and with a little nod to the deceased Mr. Ramis at the beginning. They jettisoned the online play. It’s a trifle clunky – of course, it always was – but it still deserves my love in every way and was well worth every penny, both when it came out for $60 back in the day and when it landed last week for $30.

What’s the problem?

It’s over. That’s all. I ripped the game apart and claimed the Platinum in a single day, and while I adored every minute I spent with the game and am very happy to have played it again, it just makes me sad. It’s the sense of “I loved it, and I ate it too fast, and now that it’s gone, it’ll never come back.” There’s not going to be a game like it ever again, I fear, and I rushed it.

Aside from the length, though, if you have ever even slightly enjoyed anything Ghostbusters related, go play the game, already. It’s great stuff.

The other was disappointing for a more mundane reason. Virginia, a walking simulator. I have no beef with walking simulators. Some of them I quite enjoy (Slender and Edith Finch come to mind, though some argue Slender straddles a weird line between survival horror and walking sim.) Some of them I can’t stand, considering them pretentious. Gone Home and Here They Lie fit into that camp.

Virginia manages to be the queen of the garbage heap. It’s more pretentious than Life is Strange or Gone Home, piles on garbage graphics (of course, calling it “artistic choice,” thus ensuring that anyone who points out that the characters are just friggin’ Nintendo Miis or XB360 Avatars are some kind of bigot), takes any semblance of story and flushes it straight down the toilet alongside any concept of coherence (while claiming it is “inspired” by things like Twin Peaks; sorry, chief, go play Deadly Premonition. David Lynch-ean nonsense has its own sense, and flitting randomly around without any explanation isn’t how to do it) and then decides to have a literal goddamn acid drop, as if in some last-ditch effort to explain or excuse the whole mess.

Yeah. Plus, I dunno about you, but given that my not-quite-launch-but-close PS4 Pro can handle marathons of Yakuza or Devil May Cry 5 before it goes into “jet engine” mode or skipping frames, I am concerned that this bland piece of shit frequently chugs along at a framerate that makes me more motion sick than the first time I tried Resident Evil 7 in VR mode and makes the fans sound like they’re trying to start a launch sequence the whole time.

The trophy list is just as idiotic and senseless as the game itself; no real descriptions, just vague, pretentious bullshit. My favorite is “Benway: The true ship is the ship-builder,” though “Flea: Victories in time and space” pulls a second. The first one you get for mucking with a guy building a model of a ship. The other you get for annoying your investigation partner by fiddling with her radio.

The most annoying of all is “Doam: Bis!” You get this by beating the game a second time. I don’t know why; according to Google Translate, “Bis” means “encore” in Albanian, but I have no idea if that’s related. The reason this is stupid is because there is no bloody reason to do it more than once. There are collectibles, but there are no actual choices, no branching paths, nothing that changes what happens. So it’s just a pretentious “hey, play our game again! You can waste a second two hours, right?”

Of course, I did. Because leaving the game at 92% would have been more infuriating than playing it already was. But that’s some bullshit.

So Virginia will now sit at the top of the pile of “worst game I’ve ever played,” and hopefully it may save some of you from being subjected to it.

Beyond that, finished the Consequences DLC for The Evil Within… will probably go do Kurayama mode for that and The Assignment soon; finished Yakuza 3, so just need to do all the grindy crap and finish it on Legend; and started playing Fist of the North Star: Lost Paradise, which might as well be advertised as “Yakuza, with an anime paintjob.” Then of course Yakuza 4 hits late this month, so… yeah.

What’ve you been playing? What did you think of Ghostbusters or Virginia? Is there something you think I should give a try? Let us know down below!

KA Spiral no signature




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